The play's the thing, and in Lori Handeland's Zombie Island: A Shakespeare Undead Novel, that play would be The Tempest, wherein Prospero's temperate isle becomes the fertile ground for raising zombies, or tibonage as they are known by necro-vampire William Shakespeare and his fair chasseur (zombie hunter) amour, Kate. This is the second book in Handeland's adventures of the vampiric Bard and his beloved Dark Lady of the sonnets, but stands alone well enough to keep you happily marooned, along with them, for its 250 and some odd pages.
The zombies are as balmy as the island's weather, so this is not a tome for hardcore gore fans. With the undead's constant "Brrr!" murmurings, they're the all- the-brains-you-can-eat phenotype of walking dead risen up from the shipwrecked and doomed crews Ariel's tempestuous storms swell onto the shore.
Ariel, the magical spirit Prospero freed from a tree, is bound to his bidding, although she hates killing so many innocent people for Prospero's mad dream of retaking his lost throne. Ariel's feminine gender here--in Shakespeare's play Ariel is a man--plays an important part: she's blue, fetchingly flies around naked, although invisibly, gives off impressive sparks when angry, and yearns for an emotion she doesn't understand. Calaban helps her with that, but he's all paws and razor claws which presents some tactile issues to surmount.
Emotional and tactile interlocutions abound as much as the zombies, providing the true bite and sustenance on Zombie Island. This is a love story: Prospero loves to have more zombies; the zombies love to have more brains (to eat); Shakespeare loves to hold Kate within his arms; and Kate loves for Shakespeare to hold her in his arms.
She also loves to kill zombies, and that's why she finds herself, at Ariel's scheming, on the island. Ariel creates the zombies, she wants Kate to kill the zombies. All works as well as could be given the circular reasoning of one magical sprite desperate to stifle Prospero's plans, but Shakespeare's unexpected arrival on the island, while at first beneficial, becomes problematic. Being a necro-vampire, he can easily raise the dead into zombies at the full moon. If Prospero finds this out it could thwart Ariel's plan.
Handeland intertwines Shakespeare's familiar words with his vampire counterpart's visions, emotions, and speech into breezy reading through the chapters. All players are directed with their needs, tempers, spleen, and desires foremost, and with romance while zombies go about their business. There is no strutting to fret about here; only a simple and enjoyable tale of love and zombies' labors gained and lost. Just add a banana daquiri or coqui, sip it while stretching idly on a tropical beach as you pause between Zombie Island's chapters, and read on.
A courtesy copy was received for this review.
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