Survival of the Dead is a silly zombie movie when it shouldn’t be and a terrible zombie movie when it should be terrifying. Revisiting threadbare plot themes, George Romero’s once fearsome and unstoppable horde have become as bothersome as pesky mosquitoes in need of swatting when they get too close, and his always quarrelsome living survivors, not surprisingly, are still quarreling.
Only this time he’s put them all on Plum Island and split the survivors into two feuding Irish homesteads headed by Seamus Muldoon (Richard Fitzpatrick) and Patrick O’Flynn (Kenneth Walsh). Seamus wants to keep the deadheads tethered or herded like cattle until a cure can be found. Patrick wants to shoot the rotters and be done with it. Almost everyone dresses, rides horses, and shoots guns like this is a Western; but it isn’t, although an Old West zombie story might have been more engaging. A zombie riding horseback is even lassoed by a cowboy. I halfheartedly wanted to see the cowpoke heat up a Melody Ranch branding iron and tag the zombie. It would not have made much sense but neither does much of this movie.
Eschewing the grittier and more grotesque Tom Savini-styled makeup effects that made zombies and their habits more revolting and terrifying back in the day (although this storyline does take place a few days after the plague starts), Romero instead enhances the de rigueur skull-splitting with assorted CGI-flavored dispatches including the cranium plop, the flare gun incendiary noggin’ (which reminded me of Jim Carrey’s Ghost of Christmas Past in Scrooge), and the Looney Tune pop-eyed popper (I was disappointed no accompanying awhooozah! horn sounded when those pupils popped).
Romero’s zombies don’t look much the worse for being undead here. They continue to shuffle about everywhere, on land and in the water, but he directs Survival like he’s planing a piece of wood when he should be gouging deep splintery notches in it instead. Survival’s zombies lack bite: Romero prefers to make them loved ones gone bad instead of ravenous fiends looking to tear chunks of flesh from living bodies and play slinky with intestines. This may serve his story but turns his ubiquitous monsters, the same ones he fostered into popular culture, into slow moving hazards his characters avoid on the road to survival, but not too hurriedly. Survival’s deadheads would fit comfortably into the undead and not very scary crowd at the Monroeville Mall Zombie Walk.
Sarge (Alan Van Sprang) and his small band of soldiers turned mercenaries, last seen in Diary of the Dead, provide most of the action. One soldier on guard duty watches a late night show poking fun at zombies on his laptop. Another one, Tomboy (Athena Karkanis) masturbates to kill time. They come across a group of hunters who have put CGI zombie heads on spikes for fun. Irritated by that, Sarge kills all of them except for Boy (Kevin Bostick), who shows them a YouTube video with Patrick O’Flynn extolling the fresh air and safety of Plum Island. I wonder if he has a Facebook page? They decide to go there and travel to the docks in an armored truck. After finding a million dollars locked away in the truck, they agree it’s worthless given the current situation (the zombie plague, not the recession); but Boy still manages to keep the key.
It’s a lucky coincidence the banished Patrick and his small band of followers are at the docks when Sarge pulls up. Over bullets and zombies, and occasional flashes of Romero’s wit for dry humor–one man fishing keeps catching zombies, and a stick of lighted dynamite is fortuitously dropped into a zombie’s grasping fingers–Patrick and the soldiers make their way to a ferry and sweep it clean of infestation. They power up the engines and head to Plum Island.
The tension does not pick up with this shift in fire power. Romero doggedly undermines it with his feuding patriarchs squaring off on the dietary habits of the deadheads, another you-were-infected-weren’t-you? zombie in the making, an inconsequential twist, and a banal approach to showing it all. A few scenes of flesh and organ eating are for perfunctory consumption only. Zombies placed in the barn’s stalls like cattle provides a whimsical touch, but Romero’s unique ability to balance his story’s importance between living and undead falters here. In Survival of the Dead the living are caricatures of people and the deadheads are imitation zombies.
Such a shame. It’s like witnessing the demise of Mohammed Ali. I think George should lay off zombies and try his hand at reviving vampires.
Or something.