zc

Books (Fiction)

Hybrid: Misfits, Monsters and Other Phenomena
Edited by Donald Armfield
and Maxwell I. Gold

Hybrid BookMy review for Hybrid: Misfits, Monsters and Other Phenomena first appeared in The Horror Zine. It is reposted here with permission.

 

Editors Donald Armfield and Maxwell I. Gold have taken their book, Hybrid: Misfits, Monsters and Other Phenomena, very much to heart in selecting the poems and stories within (a hybrid format in itself), to include bizarro, noir sci fi, sword and sorcery, and speculative fictions for a reading that has something for just about anyone. These tales will either provide you with a straightforward reading or something to puzzle over, leading your thoughts to deeper meanings. Or maybe no meanings at all, just some go-with-it and enjoy moments. A good collection of mixed authors should always make you want to seek out their other works and this book will certainly have you doing that. It should be noted too that the cover design and illustration by Luke Spooner (we often overlook the graphic designers when doing reviews, don’t we?) is quite good.

The first story, Making Friends, is a comedy of errors involving a happy dog, a curious but unhappy creature, and a couple of farmers meeting the neighbors they never knew they had. Angela Yuriko Smith paces it all into a 1950s sitcom-like nocturnal interlude for Miriam and Bill. It is a good choice as the opening story, breezy and light, and visually funny: there be monsters here, but they are not all gloom and doom and gory pieces.

That is, except for what happens to the villagers in the Ruination of the Gods by Dr. Chris McAuley (Stokerverse) and Claudia Christian (Babylon 5 and Wolf’s Empire: Gladiator). A wizard tries to raise the dead but gets caught. As all diligent readers know by now, what happens to people who get on the wrong side of wizards, caught in the act of doing questionable things, means terror to come. Kail, the Conan-like warrior (or Kali, since the proofreader must have been out to lunch with this one), ignores the giant stew-pot death waiting for him for doing the same punishable act and gets into trouble quickly. Luckily for him the monsters from the sea provide a bloody good diversion for the villagers. While this story uses the standard sword and sorcery approach (an angry wizard, a beguiling witch, and a warrior torn between duty and personal need), McAuley and Christian handle the action, the gory pieces, and the tragic fallout of his decision well, leaving the path open for future adventures.

If you lean towards a 3 Stooges-like bizarro storyline, go to Hopital Automatique by D. Harlan Wilson first. It defies description, as any good bizarro fiction should, but if you have watched the 3 Stooges in the comedy short, Men in Black (1934), that provides a bit of a warm-up to the absurd mayhem wrought here. It is an I-don’t-know-what-is-happening narrative and therein lies the fun. The pace is frenetic, the characters and milieu insane, and this opening line will sum it all up for you: “The car didn’t run over the nurse until she had changed my bedpan and injected a second dose. It was a Datsun.” I question how a Datsun got into his hospital room in the first place, but at least it was not an elephant*, and that second dose sounds like a clue. On the plus side, she did manage to change his bedpan before being run down. The only other meagre clue I can give you for this one, without giving up and speaking to Wilson first, is that Hopital is the French word for hospital. For the rest, you are on your own.

More sensible humor will be found in Alicia Hilton’s Savages Anonymous. A funeral home basement in Trenton, New Jersey, provides haven for a nude extraterrestrial with two heads, an extraterrestrial arachnid and other assorted aliens—along with some mutants—griping about the challenges of getting along with humans. A boy’s ghost interrupts their proceedings, sending Xapanna (the two-headed alien) on a vendetta for the boy’s murderers. The Crime Stoppers Tip line sends her in the right direction. The action and humor are conveyed through very short paragraphs, many one to two lines long, and an endearing ending that ties back to the difficulty of getting along with way-out others.

The Scoocoom of Big Rock Mountain is a more serious weird western with a more traditional approach to hybrid terror. Taking place sometime between the 1860s to early 1900s, a former buffalo hunter, Max, now sheriff, has family and Big Foot problems (skookoom is a Chinook word meaning Big Foot). Max, having helped to decimate the Indian tribes by hunting the buffalo to near extinction, is partially responsible for the scoocoom putting the bite on the settlers for its food source. Max also has a drinking problem that makes his aim a bit tricky and his step a lot unsure. Once you get past the proofreader still out to lunch (scoocoom flips to skoocoom a few times), Michael Knost delivers a simply plotted western with all the right emotional and weird elements for his characters and events.

The Big Foot theme is seen again in Maero by Lee Murray, a poem where a day packer is enjoying his hike until he comes across a severed limb and “glossy giblets quivering.” This first-person account with the Maero (Māori for Big Foot) is not the usual “train-train” encounter. A sadder one is to be felt in Kolkata’s Little Girl, in which Bandhura is “waiting, in front of a blue-clothes shop for someone to tell her story.” A too long and heavy mala hangs around her neck, hinting at a deeper meaning hidden among the poem’s lines. Alessandro Manzetti’s acheri is haunting and begs for a longer treatment.

There are many hybrids to be found in this collection of twenty stories and poems. The editors have crafted an engaging reading experience across genre types, of which this review has only scratched the surface. As Dark the Night will trap you in Stella’s depression-fueled shadows; the noir science-fiction Vis-à-Vis puts you there in Punktown among the low-lives and no-lives; and Slo-Mo will make you mind the sloths and give them a wide berth and forget the selfies. All these stories make for an enjoyable and rewarding experience.

*For those not familiar with the Marx Brothers, the reference comes from Groucho’s quip as Captain Spalding: “One morning I shot an elephant in my pajamas. How he got to my pajamas I don’t know.”  Feel free to also substitute proofreader for elephant if you are so inclined.

I Have Asked to Be
Where No Storms Come
by Gwendolyn N. Nix
Book Review

G-Nix Storms Come book
My review for I Have Asked to Be Where No Storms Come first appeared in The Horror Zine. It is reposted here with permission.

Sometimes words can get in the way of what an author and editor believe they are placing on the page. So much so that, by the time the novel is finished, you have a highly creative story that is confusing on first reading for anyone but the author and editor. With muddled elements in its framework of figurative joists, and a world-building nomenclature and landscape not putting out enough cogent information to keep the reader’s head above the tale being spun instead of getting mired, it becomes a challenging and bewildering endeavor.

Such is the case with I Have Asked to Be Where No Storms Come, an ambitious novel that melds dark fantasy, alternative history, and weird western fiction, three rich areas for imagination and drama, into a dense reading filled with flashbacks, here and there and now and then scene changes, and dialog heavy chapters alternating the experiences of two special but cursed brothers. All this is made denser by spiritually glossy words combined into metaphysically heavy sentences, replacing direct descriptions with concept-art word-pieces reaching for deep meanings but less clarity. Too much of a good thing is one way to describe this effort.

The head-scratching begins with trying to pin down the “when” of this narrative. A clue is given with how both Domino and Wicasah, two brothers of the Western Plains, from a family of witches, are, briefly, fossil hunters for hire. That would seem to place the time-period around 1877, a boon time for paleontologists in the old west after discoveries that led to dinosaur quarries producing tons of bones. But that does not sit right with other elements in the story that bounce automobiles in with the wagons, and Domino driving a cool muscle car in Hell. Another bone to pick, aside from time, is how Gwendolyn N. Nix pulls from various mythologies and cultures to weave her alternate world and its realms as if she has lots of interests and, sure, why not add it all into this one story. The result is an everything but the kitchen sink aesthetic that is confusing.

It all opens with Domino in Hell, though it is later called Helia, as he sits pondering a cell phone, mystified by it. No foreshadowing here, it is soon dropped. Helia is finally explained later in the novel, although a little too late in Nix’s fluid 5-part plotting structure. In Greek mythology, Helia is a sun goddess. In Nix’s mythology, it is a place. This makes the explanation for it, which is the driving force of the story, important. Instead of being a carefully placed revelation to generate welcomed acknowledgement that the prime reason for everything happening is now revealed, it produces an oh finally instead. Nix continues to provide essential explanations in this way toward the latter part of the novel, for key plot elements introduced at the beginning, as if she were working them out as she wrote. These explanations come through lengthy dialogs well after readers may be wondering about all the esoterica casually tossed their way.

The many elements that Nix draws on give the effect of being add-ons instead of organic elements growing with the story. Instead of a carefully structured unfolding, they appear again and again like a collage of ideas instead of a careful seeding to build the emotional pull with the people inhabiting her bizarre landscape. This landscape is broken in two by the Dark and Bloody, an eco-apocalypse thematic tied to Helia and all the bad reasons Domino and Wicasah, are fighting to survive.

Much exposition is devoted to family turmoil with and between Domino, Wicasah, their witch relatives, and significant others, taking up a large portion of the novel; there is the other turmoil of demons, dead souls, witches’ blood, and witches and god-like beings playing with thunder and worlds. Both eventually coalesce, but the drawn-out nature of the family turmoil dilutes the other. Both are never fully given a history: only those reasons directly related to the plot. Why does Domino and Wicasah’s father hate their mother and all witches? Where did all the witches come from in the first place and why is it a thing? Where did Domino and Wicasah’s tremendous powers come from and why are they so important to others seeking to entrap them?

With all these elements vying for the reader’s understanding, not enough basic wording is given to flesh them out fully or pace them within their importance. It is here where Nix’s stream of spiritual style dulls the pragmatic needs of the underlying actions. Her descriptions are concept-flights that need be re-read, often, to fully grasp what is going on and why.

Lots happens to the people and creatures in Helia and on earth, but their actions and reactions go by like watching a landscape from a moving train. Why Domino and other dead souls wind up in Helia is wonderfully imaginative. Witches and their hungry familiars (Domino’s familiars like to eat bones and do not mind chewing on his now and then); unhappy demons (because of all the annoying dead humans who like to sniff demon bone dust); psychopomps (from Greek mythology, guides for the dead) like the lady-slippers queen and Anxius; nuckelavees (from Orcadian mythology, a man-horse demon); a determined heyoka wielding lightning and a bad disposition (in Sioux culture, a sacred clown)–all swirl together as Domino battles to save his brother from a dangerous father who hates witches, and as Wicasah battles to save his brother from a dangerous battle between witches and gods and demons and dead souls in Helia.

There is a better novel buried in the archeological dig of this one. If you are one for reading word-tripping esoterica and new age spinning fiction, this novel may be well worth your while. There is also enough going on here that a carefully adapted screenplay could capture for Netflix or another streamer for those of us looking for more straightforward storytelling. It would not be surprising at all if that happened.

Fugue Devil: Resurgence
by Stephen Mark Rainey

Fugue devilMy book review for Fugue Devil: Resurgence first appeared in The Horror Zine. It is reposted here with permission.

What started out as a dream for a young Stephen Mark Rainey turns into nightmares for his fictional people in Fugue Devil: Resurgence. In his introduction to this collection of thirteen tales of, mostly, the unfortunate, he notes how his younger self was “most enamored of monster movies” and how he “religiously collected copies of Famous Monsters of Filmland, Castle of Frankenstein, [and] The Monster Times.” These were monsterkid magazines that showcased his favorite cinematic horrors. Indeed, Rainey’s allusions to literary and cinematic themes pepper his stories, putting the salt in the wounds he inflicts on those caught between this world and those mysterious other ones his horrors hail from.

It is through these other worlds that his pulp-style approach (a focus more on outward events rather than inwardly emotional ones) makes him a close relative to H.P. Lovecraft and Robert W. Chambers, a distant one to Robert E. Howard, and a family all his own with his vision of the Fugue Devil; of which, three stories directly pivot on, while relatives of the Great Old Ones appear in the other stories.

Those three stories include Fugue Devil, Threnody, and The Devil’s Eye. Every seventeen years a mysterious event happens to the town of Beckham, Virginia; a monstrous thing that “if you know about it, it knows about you,” emerges from the woods and people go missing. Is it a tall town’s tale or something more sinister? Newly arrived kid around town, Mike, convinces Ronnie to tell him more about the Fugue Devil, and that gets others involved. The terror begins when they decide to see for themselves if the gossip and fear is real or not. Rainey contrasts the terror to come with another kind of terror within Mike’s family, moving this story beyond the pulp-only framework, to better explain Mike’s interest in the Fugue Devil beyond mere curiosity, which provides a stronger motivation for him doing something we all know, from horror movies and horror fiction, will usually prove to be a bad decision.

But where Fugue Devil presents the “present” horror as it stands, Threnody tells us how it possibly started in pure pulp style. Here is where the younger Rainey’s influences and interests foster allusions to Lovecraftian beings and the summoning device in the Evil Dead movie. These allusions involve a scarce and odd book called The Spheres Beyond Sound by Maurice Zann and a reel-to-reel tape recorder. Also written in first person as Fugue Devil, a man inherits his family’s house in Barren Creek, a few miles from the town of Aiken Mill, that is surrounded by dark and brooding woods. He finds the book, falls under its spell, and finds tapes recorded by his grandfather. Listening to those tapes, he turns up the volume and hears the results as his grandfather leads some neighbors in playing music from the book. Need I say more?

With The Devil’s Eye, we return after the events of Fugue Devil, but seventeen years later, when Jack, brother to someone who went missing that fateful night years ago, returns to find the truth. He enlists the aid of a local independent film maker to assist him, to capture proof with a camera, either way. Unfortunately, without him knowing, others are invited to act in the documentary event, and the situation worsens from that point on. More background to the Fugue Devil is provided: as the story goes, it appeared on the summit of Copper Peak when a man from Beckham played his violin to summon it. Still, there remains mystery surrounding why someone would do such a thing and mystery why the Fugue Devil returns every so often to do so much harm.

Moving from the Fugue Devil’s Virginia woods to a necropolis far from Viroconium in Roman Britain, Pons Devana (pons means bridge), leans more toward Robert E. Howard’s sword and sorcery, but with a theme of yet another dark, other, space exerting its evil influence on ours. This is one story that cries out to be made a novel because it ends while still in progress. As it stands, Quintus Marcius is ordered to investigate the maneuverings of centurion Titus Fabius, who is acting strangely. When Marcius finds Fabius, the centurion is wearing peculiar armor he has not seen before. Odder still, Fabius is married to a strange woman and there appear to be rats scuttling around in the shadows, though none are ever seen. Dark rooms and narrow hallways, tombs and crypts, and malevolence hanging in the air do not bode well for Marcius or Fabius. Unseen things grow close and even here Rainey brings the horror to the woods too. The story is reminiscent of the shadow beings in Babylon 5, but we are left with not knowing more beyond the unknown threat emerging from the necropolis.

Turning from Howard to Robert W. Chambers, whose supernatural work figures prominently in Masque of the Queen, we meet a twenty-eight-year-old woman, Kathryn, desperate for an acting job. She finds it with a play whose story follows, oddly enough, the fictional play The King in Yellow. As rehearsals continue, the play and those acting in it, become more and more disturbing and disturbed. Three actors leave but she is convinced to stay. It is at this point that the use of the word “fugue” by Rainey becomes most clear, explaining his approach to each of his stories in this collection. On the one hand, fugue means a musical composition, and we see that in his stories centering around the Fugue Devil and other horrors. The word also means a loss of awareness of one’s identity, and it is here in Masque of the Queen, that the loss of identity becomes all too real as the crescendoing moment in the play, where the character of Cassilda sings her song, and acting gives way to stark terror and another other space intrudes with dire consequences for her.

This other space is set aside, briefly, for an inner one in Somewhere My Love, where a music teacher practices a more personal sorcery on a young student, who continues the spell into adulthood. One gets the feeling this is a more personal and less fictional story for Rainey, but it goes deeper than pulp-style and garners more emotional involvement. The musical summoning theme reappears with a boom When Jarly Calls. A couple on a wine-holiday find out who the true vintner is and what else gets crushed along with the grapes. This story also ends on a more positive note, or so you may hope.

Through all these stories, other-worldly music, bizarre sounds, and big and little monstrous things that should not be seen or heard in a normal world, intrude into the woods, the towns, and the cities with their deadly intentions. This is not a book for those who like happy endings.

Horror fans will appreciate that.

A Night in the Lonesome October
Book Review

62005While reading Roger Zelazny's A Night in the Lonesome October I kept wondering how it could be made into a movie. The challenge is not so much the talking dog, cat, bat, or rat (they are demon sidekicks, of course), but how Zelazny let their dialogues provide the main flow of the story. The reader needs to rely on the dog named Snuff, and his powers of observation, because he is the one narrating what is happening each day of October, leading up to the eventful battle royale that will take place on Halloween; but his owner is Jack the Ripper, so there is some question as to his sense of good versus evil nose sniffing to be sure.

That pending battle, with the apocalyptic tendencies, will  be waged by the openers and the closers. The openers are more the bad players and the closers are more the good players, but since Saucy Jack, along with Snuff, are on the good players side, using the term "good" requires some stretching. Count Dracula is also in the game, but no one really knows which side he'll be on when push comes to shove as those slimy, multi-tentacled monstrosities, looking for a new footfold into our dimension, make their move on Halloween night. And so the game begins in this Victorian period piece, played over each day, with each demon sidekick doing a lot of the legwork, trying to figure out who will be an opener or a closer, and how the lines of power are being drawn in the neighborhood. As the maneuverings for power take place, Sherlock Holmes (referred to as the Great Detective), dons disguise and guile to reveal the mystery emanating from the deadly game. Even Larry Talbot, the Wolf Man, puts down all fours, providing assistance to Snuff. What part Talbot will play at the end can go a tail wag either way, but he proves invaluable to Snuff. If Lon Chaney Jr. keeps popping into your head as you read, you will already know how Talbot will play it. 

Snuff is rather stiff-lipped and steely pawed and clever at gaining information while strategically sharing it. Mostly with Graymalk the cat as the two strike up an unlikely alliance. Each helps the other out of bad spots as the days move closer to the eventful night. Zelazny keeps his words and paragraphs stiff-lipped too, and there is a prim tempo to each chapter; one chapter for each day in October, with the first one putting the reader imediately into the story with little fanfare. 

Interesting little tidbits of the uncanny wind up in odd places. There's Jack's monsters trapped in a mirror and furniture, always looking to escape; a human sacrifice is chained, awaiting her doom; a tour of a Lovecraftian dreamscape where ancient beings wait patiently to walk the earth again, and murder most fowl when the going gets rough. Zelazny writes it all as matter of factly as possible, with close calls, bodies turning up, and the tools of the dark arts trade slowly revealing themselves. His economy of words creates a magical opening all by itself, wherein the reader can infer much and imbue each player in this great game, either good or bad,  with feelings and intentions, even if that player crawls, flys, howls or walks on two legs by night. His description of Dracula's actions, merely a few drops of blood worth, is more chilling than any of the recent Universal endeavors for the ruddy Count. Perhaps Universal should look into doing the movie version? This would make quite a monster rally indeed for the big screen.

The Best of The Horror Zine: The Early Years
Book Review

Best of horror zineZombos Says: Very Good

"You say you found him like this, clutching The Best of the Horror Zine: The Early Years book in his right hand, and in his left the DVR remote?"

It was Zombos' voice. I blinked my eyes open. He was standing over me, looking at me with those accusatory eyes of his. I knew the admonishment he so delighted in imparting to me, often, was coming full-throttle. I think I earned it this time, though. Glenor Glenda, our high-strung maid, must have found me and called out to him. She's such a snitch.

"Here, let us get you up and out of that fetal position," said Zombos, extending his hand.

I gripped it and he pulled me up and into a more comfortable position on the over-stuffed settee. Chef Machiavelli arrived right on cue and handed me a glass two-fingers filled with Armagnac. I downed one finger in a gulp.

"Feeling better, are we?" asked Zombos.

Here it comes. I debated whether to deal with his admonishment on the one-finger of Armagnac. I quickly decided two-fingers would be best and emptied the glass.

He pointed to the television screen. I had paused at the point in Dracula Versus Frankenstein where J. Carrol Naish (the mad scientist) was confronted by Zandor Vorkov's Dracula. It was hideous beyond belief. Naish enunciated his lines into the steadfast camera from cue cards and Vorkov flittered, back and forth, delivering his lines to the floor while the camera had trouble keeping him in frame. I couldn't take any  more. Not even Lon Chaney Jr. as Groton (and thank the lord he was mute) could keep me conscious. I think I kissed the floor when Dracula shot out a few etch-a-sketch rays from his plastic ring to threaten Naish.

"What were you trying to do?" asked Zombos. He folded his arms and waited like a teacher delighting in pulling the invisible wings off a student he had just woke up in class.

"I thought I'd try and catch up on my reviews. I hadn't posted any in ages, you know, so when Jeani Rector, the editor of The Horror Zine contacted me for a review, I jumped in head first instead of dipping my toes, so to speak."

Zombos still had his arms folded. I wished I had had three-fingers of Armagnac  at that point. Miraculously, Chef Machievelli, as if reading my mind, poured another finger of the numbing liquid into my glass. We exchanged that knowing glance that only people who have to deal with those other people often exchange.

"But how did the book wind up in your hand?" asked Zombos.

"I was reading it, then took a break and put it aside to watch that, that awful movie. I must have instinctively reached out for something of quality as I fell unconscious. For reassurance, I think."

Zombos unfolded his arms. He picked up the remote and turned off the DVR. "Well, any good?" He held up The Best of The Horror Zine and started flipping through it."

"Why, yes," I said. "It contains poetry, short stories, and feverish illustrations. As you know, horror is best served in many different ways and here you will find selections taken from the first four Horror Zine anthologies: And Now the Nightmare Begins, Twice the Terror, What Fears Become, and A Feast of Frights."

"Ways, you said?" asked Zombos.

"Yes. Ways that include the usual and unusual suspects–or what an author leads us to believe as such, the various nightmares of the dead still popping up, the soon to be dead–you know, the characters that are usually clueless in regard to their pending demises, and the unfortunate living who have to cope with all those popping up dead and oncoming deaths, and, of course, the unwelcome nocturnal ghosts bumping each other in the dark."

"How about monsters?" asked Glenor Glenda. She was dusting and listening at the same time. "I like a good monster story."

"Of course," I said, "where would an anthology be without a monster or two, either human or supernatural, also feeding into the terrors? It's all here, written in first person narrative or third person bystander. There's a modicum of dark fantasy, a teaspoon of gory guts-a-spillin', and depressing endings galore. A perfect read on a dreary, dark and rainy night, with a nice mug of hot cider or salted caramel hot chocolate to balance your sympathies and fears."

"Give us a rundown on some of the authors," said Zombos. He sat in the chair opposite me. Glenor Glenda went off on her mansion-keeping duties. Chef Machiavelli returned to the kitchen to tend to his dinner preparations. He wisely left the Armagnac. 

"I'll start with my favorite story, Homecoming, by Scott Nicholson. Charlie Roniger is having a bad night. His wife, Sara, is no longer fully alive, and at bedtime he's visited by a lot of deadbeat neighbors who have nowhere else to go. On one particular night his son returns. Cue the remorse, the sadness, the pining over what was and what is. Nicholson makes Charlie's night an emotionally draining one by piling up his life's everydays all into it. It would probably be kinder to take an axe to Charlie's head, but Nicholson has a knack for colorful descriptions and depressed and weary characters that still have so much life in them through what they choose not to do.

For a more traditional backwoods creature-feature, Dean H. Wild's Flesh has the town journalist confront a peculiar family as he searches for a hot story. Unfortunately for him, he's about to find out just how peculiar that family is and how annoyingly deep those backwoods can be when you're in a hurry to get out of them. Monsters also figure into Stewart Horn's Filmland when a DVD rental shop should have closed earlier than it did. The 'kinda chubby' sales clerk meets two odd, and definitely not-regular, patrons, and discovers there's more to life than movies. Horn's story is cheeky-light and leaves you, along with the clerk, shivering in the dark from uncertainty as to what's really out there. I'd be surprised if he didn't turn it into a series of adventures for that poor chubby, and nerdy, sales clerk. 

Jeani Rector's story, The Bus Station, takes place on Halloween Night, and the main character implores us to listen to her (or is it his) account of that night first, before we make up our mind at the end. Is it mistaken identity? Mistaken sanity? or how many times does it take a shotgun going off to rattle your brain enough to haunt you?  

Let's see, what else? If you're into ghouls, I'd hit up Shaun Meek's The Soldier, wherein a dying soldier meets two others just dying to m(eat) him. And if you're a germaphobe, I'd definitely read Eric J. Guignard's Germ Warfare, which takes cleanliness to lethal extremes."

"What about another cheeky-light story," asked Zombos.

"The Security System by Bentley Little," I said. "It gets my vote for my second favorite story in this anthology. A couple comes back from vacation and finds their home is burgled. They think about installing a home security system, change their minds, and come to regret ever thinking about it in the first place. Cleverly creepy situations escalate to the breaking point. Little's story would be a natural for a Tales From the Darkside episode. Speaking of which, the twist- ending  And Baby, You Can Sleep While I Drive, by  Elizabeth Massie, would have made an excellent Alfred Hitchcock Presents hour-long episode. A stolen car turns out to be haunted. Living and ghostly mistakes ensue."

Like the stories, which range from just a few pages to longer, the poems range from short verse to multi-line, and conjure up a mood, a feeling, or a tableau centering around death (John T. Carney's The Ghoul), decay (Scott Urban's Your Maggot), the Frankenstein Monster (Dennis Bagwell's If Frankenstein's Monster Were Alive Today), and the one-way ticket with no window seat (Ian Hunter's Calling the Past). Tones and moods run bleak to cheek, so a nice sampling of poetic horror is provided."

"So, all in all, you would say a good, solid read, then?" Zombos summed up.

"Quite," I said, reaching for the Armagnac. I was still determined to finish my viewing of Dracula Versus Frankenstein.

I know, I know, I never learn. Just make sure to keep a copy of The Best of the Horror Zine: The Early Years nearby, just in case you decide to watch that dreadful movie too.

Wonder Books Monsters 1965

Part of the 7900 Series for Wonder Books, which covered "television personalities/programs or fictional characters" (Wikipedia), this softcover children's book features abridged versions of The Strange Case of Dr. Jekyll and Mr. Hyde, Frankenstein, and Dracula by Walter Gibson (writer of the Shadow pulp magazine) and is illustrated by Dell and Charlton comic book artist Tony Tallarico. Note the placement of the electrodes for the Frankenstein Monster and how Dracula is portrayed mostly as a presence throughout the story.

Monsters-book_0001

Book Review: The Grand Hotel

The-grand-hotelZombos Says: Very Good

A supercilious host who manages the front desk, a group of tourists not sure where they are, and an ancient hotel, dimly lit and filled with boundless rooms, found at the end of a “desolate, mist-shrouded street,” are the strange characters in Scott Kenemore’s portmanteau novel, The Grand Hotel. And let’s not ignore the disconcerting young red-haired girl, “perhaps 11 or 12.”

Red-haired girls are always of particular interest in movies and novels (unless you’re watching The Ring or some other Japanese Horror movie, of course, then it would be dark-haired girls instead). Anne of Green Gables had red hair, and so did Victoria in The Twilight Saga. Even Pippi Longstocking had red hair, with an attitude to match.

Kenemore’s red-haired girl doesn’t have a pet monkey or a horse like Pippi (I guess he didn’t want to go after the young adult market), but she does have other things in common with Ms. Longstocking. Take her attitude for instance. It’s as bright as her hair and attracts Vic’s attention (but don’t call him that, he hates that nickname). Vic is our reluctant front desk manager, oddly reluctant but still insistent tour guide, and the somewhat pompous narrator. He isn’t loquacious, really. He leaves most of the talking to his charges, the hotel’s regulars, who have been there perhaps too long–but are still welcomed. He also loves to use words that will have you scrambling for the dictionary. Pompous narrators like to do that.

Vic’s tour begins with Mr. Pence, a very short visit to be sure since Mr. Pence is a corpse lying in bed, behind one room’s stylish brass doorknob and keyhole. He still writes his little notes to Vic and pays his bills. Or so Vic insists as he leads the way to their next stop, the sunroom, where Mr. Orin spends much of his time. We listen, along with the small group of tourists, to Mr. Orin’s encounter with a rather large fish in Northern Alaska, then we are hustled to the grand ballroom where Ms. Kvasov dances with her tuxedoed mannequins. She also has a tale to tell as does Detective Click, who they find, where he always is, on the large western balcony of the hotel. Each person encountered is a chapter to be told, and a lesson, perhaps, to explore. But only Vic and the red-haired girl are deathly interested in the right conclusions to be drawn. When Vic threatens to end their tour immediately should the girl not be able to provide him with satisfactory answers to his questions, the game is on, yet the mystery remains until the last visit is made.

Each visit becomes a short story in itself, of encounters with demons and other odd bumps in the night, allowing Kenemore room for variety in his deeper machinations (or a cool way to use some short stories he had collecting dust). His use of words like cruor, japery, kerfuffle, and acronychal, help set the time and place and demeanor of our host. Or confuse it, just like his guests become increasingly confused about Vic’s ulterior purpose in bringing them on a tour of his grand hotel. But even the tourists aren’t sure how they found the place to begin with. Neither is the red-haired girl.

The game Clue quickly comes to mind. There is indeed a mystery to be solved, but Kenemore, providing a hint in his author’s note, states he was inspired by The Five and Twenty Tales of the Genie. I’m willing to bet, however, that he actually was lent a copy of Sivadasa’s work by Miss Scarlet, in the library, on a dark and stormy night.

Book Review: Snowblind by Christopher Golden

Snowblind-goldenZombos Says: Good

The bedroom scene around page fifty jolts a chill, more so than the blizzard raging beyond the smashed window, even if those whispering voices and cold, malevolent, faces riding the storm's wintry gusts of air and frost keep getting closer. Lesser chills follow this scene, taking place in the novel's twelve-years-earlier prelude, but Christopher Golden invests brooding eldritch evil across two blizzards to effectively wallop us and the townspeople of Coventry, Massachusetts, with a vengeance. Especially when those people include not only the ones who survived the first storm, but the ones who didn't and are now returning when another approaches. Just ahead of those evil others.

Like zombies, a blizzard can make you feel trapped, keep you isolated, and leave you praying for quieter times (or at least a good pudding or cup of hot cocoa). So there's an inherent uneasiness, discomfort, and concern that Golden easily taps into, to start with, by adding his snowy horror. His icy bogeymen are mysterious, deadly, and elicit welcome shudders, riding the currents of the first blizzard as Officer Keenan struggles to save a life, Doug and Allie suffer guilt and loss, and TJ and Ella spark a future they will find difficult to hold on to. The first blizzard leaves a lot of people dead, missing, or left coping with their memories of that night and their lost loved ones. 

Golden directs our eyes and feelings through those people who survive and through the ones who didn't. He reveals what's become of them, including the Great Recession's effect on their lives. Intertwining these revelations with the frosty bogeymen hunting in the snow drifts and the wintry night air make us fear for  everyone's safety, especially when locked doors and shuttered windows do not keep the monsters out. This simple but classic form of monstrous presence, of ancient evil beings that are seemingly unstoppable, can be found in many novels (especially in recent ones), but combining this presence with the impending whiteout conditions and relentless cold raises the suspense level significantly. Golden diminishes his overall reach for scares by failing to sustain the supernatural mystery he builds up so well in his first fifty pages by offering an explanation for the bogeymen through dialog spoken by a wraith to characters desparate for explanations. In horror, no explanations are needed; just the inexhaustible terrors of the unknown when it bears down on you with deadly intent. 

In twelve years' time, Officer Keenan becomes Detective Keenan, and Doug sinks into criminality. Other lives also change, for better or worse, and Golden's narrative relies on these changes to propel the middle of his story, leading up to the showdown that will either heal open wounds or open more of them. At the beginning and toward the end, he provides more action than an icy snowball fight on slippery ground, by moonlight, with mittens on. His handling of everyone's motivations is the strongest part of his narrative, holding our interest, ultimately creating disappointment when his denouement is not formulated with as much dexterity or pacing. 

But you will imagine how bitter cold and isolating it must feel as the threatened brace themselves against the storm's frigid blasts and the monsters riding them; you will fear the evil things hiding in the snow and wonder how these people will ever survive as you turn the pages to find out; and you will indeed hope they make this into a movie, but not one directed by Rob Zombie, Uwe Boll, or Stephen King.  

Book Review: Age of Blood
A Seal Team 666 Novel


Age-of-bloodZombos Says: Good

The military, once again, is charged to go above and beyond the call of duty when a senator's daughter is kidnapped. SEAL Team 666 is called in when the kidnapper appears to be a giant sea monster. 

Rapid firing military argot, precise munitions details, and procedural and gagdet-gear acronyms galore, Weston Ochse struts his literary military might with gusto, creating a fast moving, chupacabra slugfest against a very smelly rotting-skin-coat wearing cult called Followers of the Flayed One, the Los Zetas Cartel, and enough Mexican demons to let the blood and bullets flow and fly.

At no point, however, does Ochse let us even remotely think SEAL Team 666's dry-humored gun-toting whipcords of American might may be overwhelmed or ill-prepared for the job, and that's a suspense-killer.  With a final showdown beneath Mexico City, and a demon-driven return to the human sacrifices of the Aztecs taxing their limits, the expecation that all hell would break loose at any moment never materializes. 

Instead, his stalwart soldiers carry on, figuring it out and planning for the worst as they go, but always with a gung ho attitude that never says die. When one of their own is possessed by a dog-like demon (that barks a lot),  in service of the more powerful evil force orchestrating events, they stick to their operations protocols and dutifully work it into their schedule. This would be a complete drama-downer if Ochse didn't razzle-dazzle with his steady attention to that doing it by the book, then deviating a little here and there to intersperse short background breaks for his men that provide more character depth than their precision, training-driven action allows for. It's a wonder how he keeps his novel from becoming completely formula-driven even while it relies heavily on that formula.

So let's call this one at being a light thriller with good characterizations, the expected but still effective dialog that's in keeping with those characters, and a storyline that's part pulp action, part military-jargon mystifying, and overall quite satisfying because he structures enough supernatural and human mayhem along with plausible (werewolves aside) genre complexity that doesn't require us to read a field operations manual first to make Age of Blood entertaining.

But we may just want to read that manual afterwards because he's sparked our interest.

Book Review: Dying is My Business
But Living is Hardest


Dying-is-my-businessZombos Says: Good

Once you get past the funny sounding names of magical things and strange places, urban fantasy can be a lark. That's what's usually the main hurdle to surmount when writing an urban fantasy story: the whimsical and mystical nature of it can become too light-hearted, which is detrimental to suspense-building, or all those weird sounding names can take it too far out-there, making it hard to get that suspension of disbelief going while you're figuring out their pronunciations.

Nicholas Kaufmann in Dying is My Business clears the hurdle. His main character, Trent, wakes up from death in a Queens Playground–possibly his ninth death, but he can't be sure since he only remembers the past up to a year–and winds up being the muscle to a crime boss who strings him along, promising to tell him all about the whys and wherefores of those other years. Once Trent gets involved in the hunt for a mysterious old box his end of the business is complicated when the Black Knight, razor-clawed gargoyles that work for the Black Knight, and Bethany, a five foot whirlwind that may look like an Elf–he thinks–but kicks like a mule, shows up looking for the box, too. While he kind of saves her while she's kind of saving him, cue the romance as their bruises heal and the mystery of Trent's abilities grows. Is he a mage himself? Or something better? Or worse? Bethany has her charms and spell-castings, but Trent seems to have the golden touch of magic without needing objects to channel it through.

The book's title and the hunt for the mysterious box may bring to mind Mickey Spillane's Kiss Me Deadly, but Trent's soft-boiled exterior doesn't take the novel to that level of bleeding gums and bruises. It's breezier, less grime-crime ridden, and with a touch of romance conducted in-between the gunfire and fighting more suitable for anyone who enjoys a novelous time of fantasy and magic. Kaufman brings likeable characters encountering fantastic events with a tone much like a Warehouse 13 or Buffy the Vampire Slayer episode: a little tongue in cheek, a lot of shadow and crimson. It's not the reinvention of urban-fantasy, but a well executed storyline that uses the genre's tried and true elements against the backdrop of New York City and the Cloisters.

Where Kaufman needs to conjure a little more magic is in his descriptions of scenery and people. He stops short of fleshing them out more vividly, leaving you with a good idea instead of a fuller picture. For instance, I'd beg for more on the city beneath New York City, hell, I'd even call it the land beneath New York City, and Gregor the Dragon ruling it. I'm sorry I didn't get to spend more time in it, but maybe in the next novel in the series we'll return and spend a few days.

And of course there are zombies. Not the messy people-eating kind, but the more traditional dead body controlled by Necromancer kind: also known as the revenant. And there are lots of them, topped off with walking-skeletons called Shadowborn, who can wink in and out, appearing anywhere in the blink of an eye, making them a bitch to kill. Lucky for Trent he has Bethany and her little group of evil-stompers, comprised of a werewolf, vampire, and magician, to fight along side of.

With the Black Knight and his gargoyle minions against them, and a Necromancer sending hordes of rotting corpses after them, they will need all the help they can muster. But only Trent has the knack for coming back alive after being killed. That comes in handy for him, but his friends aren't so gifted.

Book Review: Reviver by Seth Patrick
Dead and Not Gone


Reviver

Zombos Says: Good

The gimmick sustaining Seth Patrick’s debut novel, Reviver, takes a little something from Edgar Allan Poe’s The Facts in the Case of M. Valdemar, and then adds the always popular 'Eldritch Abomination from Beyond' trope: you've seen it; the ancient evil waiting to cross over the line between our here and its there, like in the recent supernatural thrillers Last Days and Red, White and Blood. It's the one conceit catalyzing more television and movie stories than you can ever remember, and it's about as old as that eldritch abomination, or at least the hills. It's an important trope, though at times cyclically over employed in supernatural stories. 

There's also the "secret agenda" being executed here, which is usually driven by either a secret organization, a known organization, or a dubious corporation. Here the secret agenda is masterminded by a known organization (that may have been incorporated), and although its use provides enough mass to drive the plot and set up the next two novels in this planned trilogy, it's not handled with enough finesse to make it either quirky or different or vexing enough to warrant more than a good showing for its inclusion. Patrick makes sure to also include a lost love, a possible newly found love, and more pages than he really needs to tell his story.

What's missing, and this goes for much of the coterie of genre writers today, is a less streamlined and formulaic approach to handling his characters, their plot threads, and how the story revelations flow–and they flow somewhere, for comparison, between a stream and a brook, if you're into fishing . If not, but you like cooking (or eating), the best alternative example would be the differences between Velveeta and Parmigiano Reggiano. Both serve a purpose, but one provides much more texture, flavor depth, and savory experience in the same mouthful. (And now I promise to lay off metaphors for a month. Honest.)

A hint of depth and savoriness comes in a few scary moments when Jonah Miller, working as a Reviver for the police department's  special forensics unit, makes unexpected contact with a presence other than the revived victim he's talking with. At first he's worried that "ghost traces," a malady that results from overwork and burnout from the revival process, is coloring his mind with false impressions. He doesn't let anyone know about his doubts, not even his closest friend and colleague, Never Geary. 

Then Daniel Harker disappears. He's the journalist who revealed the unique ability some gifted (or cursed) people have for reviving the dead. He made a lot of money from his book on the subject, but then found something more sinister going on to investigate for his next book. Jonah's investigation into Harker's disappearance, the revelation of a dangerous drug that can enhance the revival ability, but with serious side effects, and the growing mystery surrounding the motives of a radical group of After Lifers, perks up the narrative at around the 218th page. Until then we get a too-measured build up–and too slow–with digressions from the important building blocks of action events as dialogs take over for long psuedo-scientific discussions or backstory fill-ins in 'real' time with the characters, not flashbacks.

Hinting at a more thoughtfully planned out  methodolgy to his horror, Patrick delves into interesting facings for his revival dressing: like what if the military used the revival process as a standard interrogation procedure? Just kill the interrogee, revive him, interrogate his corpse–one important aspect of the revival process is that those brought back can't resist but tell the truth–and be done with it. And then there's a building uncertainty as to what exactly ghost traces are as Jonah investigates Daniel Harker's disappearance with the help of Harker's daughter and the journalist's notebook. This uncertainty leads Jonah to rethink who and what that dark figure following him around really is, and who exactly is whom when he does. 

Book Review: Red, White and Blood


Red-White-and-Blood novelZombos’ Says: Very Good

Nathaniel Cade, President Curtis’s top secret vampiric super-secret agent returns to tackle the Boogeyman, a supernatural enemy from the Other Side that makes the killing rounds every so often. Taking human hosts, the entity grows as invincible as Cade, and has a fancy for using sharp weapons with maniacal glee for people carving. This time around the Boogeyman has help from another returning villain with a score to settle.

Christopher Farnsworth is a keep-it-to-the-action writer, the kind of mainstream author prevalent in today’s supernatural horror novel arena, but it’s through his characters that he provides the tone and mood polishing. His penchant for taking political digs (mostly at us Yanks) without long-winded excursions from the story proper keeps things lively in-between the backstory fill-ins fleshing out Cade’s run-ins with the killing machine over the years–or It, as Cade prefers to call his eternal foe–and the dark dealings of the Shadow group that works to undermine the presidency and its policies.

Excerpts from Peter Levenda’s Sinister Forces trilogy, quotes from Son of Sam and other serial killers, various real and fake news source snippets, and other sources (like Brad Steiger’s Out of the Dark), are used to introduce each chapter, which at first is an interesting construction, but as the story develops, their discontinuity with the storyline becomes more distracting than complimentary.

What keeps this series going is not so much Farnsworth’s modus operandi as it is his characters and how they speak and act, especially the love-hate relationship between Cade and Zach. There is just enough villainy, political intrigue, reluctant comradery, and hints of deep dark powers maneuvering everyone into preferred positions to provide reasons to keep reading. Which brings me back to those excerpts at the beginning of each chapter: once you’re well invested into the book, they only get in the way. You may find yourself skipping past them as I did.

It’s those little touches that create involving characters: Cade’s habit of using slang terms garnered from living across the decades; Zach’s inability to have a normal life now that he’s Cade’s coffin watchdog and needed day-tripper (when Cade’s lying in that coffin during the daylight hours); a moribund arch-enemy that refuses to die, half zombie and half cold-hearted woman; and a vice-president with his own nefarious plans. The president’s daughter takes a more active role in this novel, but her dislike and distrust of Cade, and her on-gain-off-again romantic involvement with Zach, undermine her decision-making abilities.

While the Boogeyman is strongest during the night, he can still move in daylight. Cade can’t. This sets up the necessary tension when the president’s secret service needs to take up the slack against an unstoppable enemy. Not helping anyone’s morale is Cade’s assessment that most of them won’t survive, which he coldly tells them at the start, and their fear of the Boogeyman and Cade.

Spicing up his story with a little more sex this time around, Farnsworth keeps this series going through his even balance showing Cade’s personality–and lack of it when you most expect it–and how Cade accepts and hates his existence. And most importantly, this is one vampire who isn’t a vegetarian. A fact that leads to one of this novel’s most important scenes, fatal choices, and guilt to bear for both Zach and Cade.

Book Review: Blood Oath